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BGG 解析的规范游戏实体

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《Palworld:官方卡牌游戏》

Palworld: Official Card GameAI
2026
resolved#475423

大鎌戦役

ScytheBGG
20161–5115–115′8.1

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as "The Factory", which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are "encounter" cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.

resolvedArea Majority / InfluenceCard Play Conflict ResolutionContracts7 别名#169786

Forest Shuffle

20232–540–60′7.7

In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna. To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half. On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play. During set-up, three winter cards were placed into the bottom third of the deck. When the third winter card is drawn, the game ends immediately, then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins. Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label, produced on FSC certified paper and avoiding plastic completely.

resolvedEnd Game BonusesHand ManagementLayering19 别名#391163

Ostia

20221–4100–120′8.0

Ostia is a strategy game for 1-4 players. Players lead a large fleet to explore the ocean, trade and develop the port. Make good use of the Mancala system to strengthen your personal board and aim for the highest honor! The player chooses one of the six spaces on his board. Corresponding resources will be produced for the number of ships in that space. After that, take all the ships in that space and place them one by one clockwise. Take action corresponding to where the last one ship was placed. By repeating this, you can build a new ship on your personal board, strengthen your ship to a larger one, or build a building in the harbor. —description from the publisher

resolvedContractsEnd Game BonusesIncome2 别名#347767

Night at the Zoo

20261–430–30′7.8

"Just a little further, a bit higher, bro…" The cheetah gives the penguin a boost over the gate, while a confused wolf dashes past. "Look out, someone’s coming!" Everyone freezes. After a moment of silence, a sloth calls from a tree: "All clear, move out!" The animals have secretly snuck out of the zoo at night—and now they’re trying to find their way back. Help them return before the keepers notice! The goal of the game is to help the animals and guide them safely back into their home. Players explore parts of the darkened zoo to discover the best routes home. Each round, players draft tiles and place them on their boards, triggering special actions and building a path back for their animals. Every animal has its own unique way of moving and scoring points, making each game a new adventure! —description from the publisher

resolvedPattern MovementProgrammed MovementSolo / Solitaire Game3 别名#457412

虚空降临

VoidfallBGG
20231–490–240′8.5

For centuries, the Novarchs, descendants of the royal House of Novarchon, have ruled with an iron fist over the feudalistic galactic empire of humankind, the Domineum. During this time, they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy, where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power, so grew the religious cult that surrounded them, proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn. Many thought it to be only a myth, but in truth, it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity, the Voidborn's only intention was satiating its eternal hunger. And so, when the Domineum had achieved a vastness fitting the Voidborn's craving, interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation, the entity infected and spread and seized control over the inner worlds. Now, it is time for the remaining Great Houses to purge the galactic corruption, prevent the Voidborn from fully manifesting in our dimension, and to ultimately overcome the chaos as the new rulers of the Domineum. Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes. As the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents. —description from the publisher

resolvedCommand CardsCooperative GameEvents4 别名#337627

Star Trek: Captain's Chair

20251–260–120′8.7

In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships, crew, and away teams while you manage resources and alliances! Each of the six captains comes with a unique, asymmetric deck of cards themed to that captain's personality strategies, allies, and assets. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. The captains to choose from are: Jean-Luc Picard Benjamin Sisko Michael Burnham Koloth, The Dahar Master Sela Thy'lek Shran True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths. With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again! The chair is yours, Captain! —description from the publisher

resolvedArea Majority / InfluenceDeck, Bag, and Pool BuildingHand Management1 别名#422541

《上古卷轴:第二纪元的背叛》

The Elder Scrolls: Betrayal of the Second Era集石
20251–4120–240′8.9

The Elder Scrolls: Betrayal of the Second Era is a cooperative tabletop adventure set during Tamriel's Second Era – specifically during the events of the Planemeld, as the Order of the Black Worm plots to secure the Amulet of Kings. As the dark cult schemes, however, one of its members is planning an even darker betrayal, one that will tie Tamriel in with Oblivion forever. Adventurers work to uncover her machinations and stop her plot amid a bevy of endlessly replayable content. As in The Elder Scrolls video games, players will travel on an epic journey, balancing exploration, character building, dungeon diving and close quarters combat. Each adventure in the game takes place over the course of three gameplay sessions, with sessions being roughly two hours plus an additional half hour per player in length. Players customize and control a single hero throughout all three sessions of an adventure as they manage multiple skill lines, classes and experience the many regions of Tamriel, each with their own unique flavor and mechanics. Experience points are handed out generously, allowing players to build interesting and unique characters in the consolidated timespan required in a tabletop experience. Session to session progression is meaningful, but players are not required to remember complex narrative points or play with the same group forever.

resolvedCooperative GameDice RollingDie Icon Resolution6 别名#356080

尖塔奇兵:桌面游戏

Slay the Spire: The Board GameBGG
20241–430–150′8.6

Slay the Spire: The Board Game is a co-operative deck-building, dungeon-crawling adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire! Each player starts with a character with unique abilities and a simple deck of cards that they can improve by adding and removing cards during the game. Slay the Spire is also a rogue-like. That means that when you die (and you will die!), start over from the beginning. Take the lessons you learned and try again! The game is divided into Acts. At the end of an Act you can continue, stop and end the adventure there, or save and continue another time! If players defeat the final Boss, they win the game! Which Boss you consider to be final depends on how many Acts you want to play. You can stop playing at the end of any Act! When a player’s HP is reduced to 0, they are dead and the party loses the game.

resolvedCooperative GameDeck, Bag, and Pool BuildingDice Rolling9 别名#338960

Marvel Champions: The Card Game

20191–445–90′8.1

"With great power, there must also come great responsibility." –Stan Lee, Amazing Fantasy #15 Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion? Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game for one to four players! Marvel Champions: The Card Game invites players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes. As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios. —description from the publisher

resolvedCard Play Conflict ResolutionCooperative GameDeck Construction10 别名#285774

Clank!: Catacombs

20222–445–90′8.2

The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it's time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure. Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions. Find your fortune (and escape the dragon!) in Clank! Catacombs. —description from the publisher

resolvedDeck, Bag, and Pool BuildingDelayed PurchaseEnd Game Bonuses11 别名#365717

重塑火星

Terraforming Mars集石
20161–5120–120′8.3

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. As a player, you acquire unique project cards (from over two hundred different ones) by buying them to your hand. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards and actually playing them. Standard Projects are always available to complement your hand of cards. Your basic income, as well as your basic score, are based on your Terraform Rating. However, your income is boosted by your production, and VPs are also gained from many other sources. You keep track of your production and resources on your player board. The game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation and consists of the following phases: 1) Player order shifts clockwise. 2) Research phase: All players buy cards from four privately drawn. 3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed. 4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their required levels, the terraforming is complete, and the game ends after that generation. Combine your Terraform Rating and other VPs to determine the winning corporation!

resolvedClosed DraftingContractsEnd Game Bonuses16 别名#167791

World Order

20262–4120–180′8.1

The year is 2010, and the world is drastically changing. While the once-unrivaled influence of the United States is beginning to wane, other major powers are eagerly stepping onto the stage, ready to claim their piece of the geopolitical pie. In the East, Beijing is rising to become a global powerhouse. Simultaneously, Moscow is entangled in an intricate chess game with Washington, ready to counter its every move. And amidst these tumultuous waters, the European Union is trying to carve out its identity and role in the international stage. The world is undergoing a drastic shift, while power is being redistributed on a global scale — but who will take the lead in this rapidly changing world order? The board game World Order simulates modern international relations, with players taking control of one of the four dominant global powers of the 2010s: the United States of America, the People's Republic of China, the Russian Federation, and the European Union. Utilize your diplomatic power, economic strength, and military might to expand your influence across the globe. Form regional alliances, entice other nations through clever economic dependencies, or become the military juggernaut no one dares to mess with. World Order blends academic theories with thrilling gameplay, creating a never-before-seen experience of international relations! Join the fight and show the other powers that a new era is dawning!

resolvedArea Majority / InfluenceDeck, Bag, and Pool BuildingHand Management3 别名#403150

Treasure of the Dwarves

20253–845–60′7.1

Deep in the mountains of the dwarven realm is where you'll find the best deals! In Treasure of the Dwarves, you place treasures up for sale, then evaluate secret bids from the other players. Consider their offers carefully because once you look at a new bid, you can't go back to a previous one. Some treasure is just worth points; others provide special abilities. Only the shrewdest deal-maker will come out on top! Everyone is involved on every turn of the game as you puzzle over how to collect coins, gems and magical treasures. Knowing what your treasure is worth is important — but so is knowing whose offer to look at first!

resolvedAuction / BiddingEconomicFantasy#392099

达尔文的旅程

Darwin's JourneyBGG
20231–460–120′8.1

When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin. You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.

resolvedContractsOwnershipPick-up and Deliver7 别名#322289

Container

20263–545–90′7.9

Every decision you make in Container shapes the market. During play, you build factories, produce containers, set prices, negotiate with your rivals, sail across the sea to trade, and (obviously) buy low, and sell high. At least that's the goal — but can you make it happen? The rules for Container are simple; the real challenge is understanding and timing the market. Players build machines, warehouses, and containers, then sail your containers to the island and auction them off. Be careful with your money — in the closed economy, money's tight and your opponents are cutthroat! At the beginning of the game, container value cards are secretly dealt to all players. Because these values aren’t shown, you’ll have to suss out what your opponents are going for throughout the game! But at final scoring, these come into play. The player with the most money wins.

resolvedAuction / BiddingClosed Economy AuctionCommodity Speculation#453740

Revenant

20261–490–120′7.9

From the void between dimensions, an ancient cosmic entity emerged—corrupting, consuming, and devouring all in its path. In the wake of the cataclysm known as Voidfall, the admirals of the fallen galactic empire, the Domineum, forged a desperate contingency plan. To preserve the legacy of the human civilization from the Voidborn threat, a former imperial flagship, the Revenant, was retrofitted to carry vast databanks containing the accumulated knowledge of humanity and escape the fallen empire. Now, bearing humanity’s last hope and escorted by the ships of the Domineum’s last Great Houses, you must guide the fleet to safety beyond the known galaxy, balance fragile alliances, and secure not only the survival of humankind—but also your own political destiny. Revenant is a standalone, competitive worker placement game of shifting allegiances, set in the Voidfall universe. Players take on the role of rival admirals coordinating the defense of a fleeing starfleet, and competing to earn influence with the factions that stand to survive the journey. Across four rounds, players assign crew to ships throughout the fleet, from which they will fight corrupted ships, explore planets in search of resources, upgrade their ship and crew, deploy new vessels, and more. Each ship is affiliated with one of the Great Houses, and each time you assign crew there, you gain influence with that House. The journey won’t be an easy one. The Voidborn’s corrupted forces will continuously attack the fleet, dealing damage to various ships at the end of every round. You can take your part in protecting the fleet by destroying enemy ships, repairing friendly vessels or maneuvering them to safe areas, or ultimately activating the Revenant’s hyperdrive to jump to a safer sector. Regardless of your efforts, there will be casualties - you have to make sure that the Houses you have influence in are protected above others. Revenant spices up the resource management and engine-building of a mid-weight euro with dynamic tactical challenges, constant player interaction, and shifting allegiances. —description from the publisher

resolvedArea Majority / InfluenceHidden Victory PointsVariable Player Powers#428099

星弧航记

Arcs集石
20242–460–120′8.0

Arcs is a sharp, tactical space opera game set in a dark yet silly universe. Players represent officials from a distant, decaying and neglectful Empire who are now free to vie for dominance whether through battle, gathering scarce resources or diplomatic intrigue. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. A deck of cards in 4 suits with ranks from 1-7 (2-6 for fewer than 4 players) defines the action selection system. These cards are played in a trick-taking adjacent system to select actions, take the initiative and declare Ambitions. The 3 declared Ambitions are what will score in that deal. Timing is everything. Bad hands must be mitigated by careful card play and benefitting from other players' card play. Battles are resolved quickly with the attacker choosing their level of risk. The defenders must be prepared with adequate defensive ships and cards in their tableau. Each game contains a hundred wooden ships and agents, 18 custom engraved dice, a beautiful six-panel board, and tons of cards with over 60 pieces of unique art. The base game may be played without the optional Leaders and Lore cards (for an easier teach) or with them for a richer, fuller and asymmetric game. It is also the core of the campaign game (requiring the Blighted Reach Expansion), which provides an epic, more thematic experience.

resolvedArea Majority / InfluenceArea MovementCampaign / Battle Card Driven10 别名#359871

Moon Colony Bloodbath

20251–545–90′7.6

Cities on the moon! This will be humanity's crowning achievement. At last, no longer bound to the Earth — the moon, a stepping stone to the stars. The rockets are loaded with supplies and colonists; the robots are programmed and ready. Everything has been planned down to the tiniest detail, and there is no chance whatsoever of failure. To the moon! Moon Colony Bloodbath is an engine-building, engine-losing tableau game, with a shared deck the players build that makes things happen, many of them bad things that kill people in your moon colony, but some positive, and some that let you build up. More specifically, each turn one card is revealed from the shared deck, which starts with four work cards, two trouble cards, and two twists. For work, each player takes an action of their choice simultaneously: mining for money, farming for food, research for cards, build a new building, or restock boxes on buildings. Twists vary from one game to the next. Trouble adds a new event card to the deck: hunger, paperwork, glitches, accidents, leaks, power failure — whatever can go wrong will go wrong, then whenever the deck is shuffled, you can prepare for all those events once again. Players can add cards to the shared deck, too, whether perks that are only for you or developments that affect all players. The game lasts until one player's moon colony has no people remaining, or until the players reach the bottom of the event deck. At that point, the player with the most survivors wins.

resolvedDeck, Bag, and Pool BuildingDelayed PurchaseEvents2 别名#425549

茂林源记:森林的权力之战

Root集石
20182–460–90′8.1

Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion, 2-6 with the 'Underworld', or 'Marauder' expansions) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root! —description from the publisher

resolvedAction PointsAction QueueAction Retrieval6 别名#237182

Vantage

20251–6120–180′8.2

Vantage is an open-world, co-operative, non-campaign adventure game that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox. You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location. In addition to a mission victory, a destiny victory, or an epic victory (completing both the mission and a destiny), you may define success in Vantage through anything you pursue and achieve. Vantage is not a campaign game. Each game is a standalone experience; you bring to future sessions only what you’ve learned about the world. It is completely self-contained with no expansions — just a few accessories like metal coins. —description from the publisher

resolvedCooperative GameDice RollingDie Icon Resolution#420033

展翅翱翔

Wingspan集石
20191–540–70′8.0

Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds. —description from the publisher From the 7th printing on, the base game box includes Wingspan: Swift-Start Promo Pack.

resolvedAction QueueDice RollingEnd Game Bonuses17 别名#266192

Tribes of the Wind

20222–540–90′7.3

In a post-apocalyptic world, the tribes of the wind are going to rebuild the world on the polluted ruins from the past. Players will have to plant forests, build new villages and temples, and decontaminate surrounding areas. They will be able to play cards from their hand. But be careful! The effect or even the possibility of playing the card may vary depending on... the back of your surrounding opponents' cards. Players may also send their wind riders to explore the area, plant forests, or build villages and temples using all the gathered resources. As the game progresses, you strive to complete objectives that will allow you to unlock your guide's special abilities, and to improve your tribe's powers. When someone builds their 5th village, the end of the game is triggered. The player with the most points, depending on pollution, villages, temples, layout of their forests, and other various objectives, wins! —description from the publisher

resolvedClosed DraftingContractsEnd Game Bonuses9 别名#362986

沙丘:帝国 - 起义

Dune: Imperium – UprisingBGG
20231–660–120′8.7

In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle! Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet. The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium. The choices are yours. The Imperium awaits!

resolvedAutomatic Resource GrowthCard Play Conflict ResolutionContracts13 别名#397598

Spirit Island

20171–490–120′8.3

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there. Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island. The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight. The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory. The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

resolvedAction RetrievalArea Majority / InfluenceAutomatic Resource Growth8 别名#162886

工业革命:伯明翰

Brass: Birmingham集石
20182–460–120′8.6

Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870. It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. 2) Network - Add a rail / canal link, expanding your network. 3) Develop - Increase the VP value of an industry. 4) Sell - Sell your cotton, manufactured goods and pottery. 5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)

resolvedChainingEnd Game BonusesHand Management6 别名#224517

Forest Shuffle: Smoky Mountains

20262–560–60′7.9

A new continent awaits in the Forest Shuffle universe: After exploring Central Europe in Forest Shuffle and the wilds of southern England in Forest Shuffle – Dartmoor, this new standalone game invites players on a journey to North America. As the third standalone game in the Forest Shuffle series, Forest Shuffle - Smoky Mountains takes us to this popular North American National Park. Building on the familiar gameplay of the series, it introduces new species and clever twists in mechanics. This keeping the experience as fresh as the bubbling waters on the new terrain cards! Here’s what Forest Shuffle – Smoky Mountains is all about: New terrain types centered around water, playable on their own or tucked as universal waters under trees. New synergies between flora and fauna, all revolving around the element of water In addition to a variety of species around the water, the game is also home to various large animals, such as black bears or bobcats. Once again, the player who collected the most points, wins. Forest Shuffle - Smoky Mountains is part of the Lookout GreenLine, manufactured 100% eco-friendly. —description from the publisher

resolvedEnd Game BonusesHand ManagementLayering#463296

阿纳克遗迹

Lost Ruins of Arnak集石
20201–430–120′8.1

On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets. Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!? Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge. Discover the Lost Ruins of Arnak! —description from the publisher

resolvedArea MovementContractsDeck, Bag, and Pool Building21 别名#312484

永恆牌

Eternal DecksBGG
20251–430–40′8.2

Eternal Decks is a limited communication co-operative game in which players try to complete the stage objectives before any one player cannot take an action. Players start the game with five cards in their deck, but will quickly look to acquire more cards from the various Eternals (characters within the game) who each have their own unique eight-card deck. On your turn, you must perform one action: Play a card (on the field, on the river, or by using an ability) Generate a jewel Give a card to a teammate There are restrictions when playing a card. All three rows in the field cannot have cards of the same color or same number next to each other. Additional restrictions are applied to a row based on the stage you are playing. Jewels are used to negate the negative effects brought on by the Eternals. The game has six stages, and the various stages will have you collect points, survive a ghost town, navigate a labyrinth, defeat a boss, and more to win the game!

resolvedCommunication LimitsCooperative GameDeck, Bag, and Pool Building5 别名#424981

《重生》

Rebirth集石
20242–445–60′7.8

Following a series of calamities that left civilization in shambles, societies around the world are being rebuilt anew in harmony with nature. Scotland lies in ruins, and the ancient clans have taken it upon themselves to restore the land. As clan leaders, you will compete for strategic control of the land by rebuilding its prestigious castles. Rebirth is a new tile-laying game from Reiner Knizia. The game revitalizes this classic genre by combining Knizia’s elegant mechanics with Mighty Boards’ evocative world building. The result is a eurogame with smooth gameplay set in a lush and hopeful future. Each turn, players draw a tile from their supply and place it strategically on the board. These tiles represent your clan’s contribution to rebuilding the land. Rebirth rewards strategic foresight and clever tactical play, with tougher decisions emerging over the course of the game. —description from the publisher

resolvedArea Majority / InfluenceContractsEnd Game Bonuses8 别名#417197

Harmonies

20241–430–45′8.0

In Harmonies, build landscapes by placing colored tokens and create habitats for your animals. To earn the most points and win the game, incorporate the habitats in your landscapes wisely and have as many animals as you can settle there. Starting with the first player and proceeding clockwise, each player will choose a set of 3 terrain tokens from the central area to place on their personal board. They may optionally choose an Animal card from the 5 displayed and/or place an Animal cube from their Animal card(s) on any completed patterns on their board that match their personal Animal cards. There is a 4-card limit per player. After their turn, refill with a new set of 3 tokens and a new Animal card if needed. Placement of the terrain tokens will depend on the personal Animal card goals, and scoring rules for the various terrain types (mountain, field, forest, etc). For example, mountain tiles score based on how high they are (1 tile scores 1, while 3 tiles stacked score 7), but the mountain scores zero if it is not adjacent to at least one other mountain. If all the cubes on a given Animal card have been placed, the card is set aside and a new card can be drawn. The cards are scored at game end based on the highest number that isn't covered by a cube. The games ends when there are no tokens left in the bag to refill the central area, or at least one players has 2 or fewer empty spaces on their player board. Play continues until all players have had an equal turn that round. The player with the highest points is the winner. Optionally, you can use Nature's Spirit cards for richer gameplay. During setup, each player chooses 1 of 2 spirit cards and places a Spirit cube on the card. They follow the same placement rules as Animal cards, but tend to have an ongoing effect once completed. The spirit card does count towards the 4-card hand limit. —description from the publisher

resolvedChainingHexagon GridOpen Drafting11 别名#414317

火爆狂飙:全速前进

Heat: Pedal to the Metal集石
20221–630–60′8.0

Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory! Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games. —description from the publisher

resolvedCatch the LeaderDeck, Bag, and Pool BuildingHand Management9 别名#366013

方舟动物园

Ark NovaBGG
20211–490–150′8.5

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards). BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions. ANIMALS: Allows you to accommodate animals in your zoo. ASSOCIATION: Allows your association workers to carry out different tasks. SPONSORS: Allows you to play a sponsor card in your zoo or to raise money. 255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points. —description from the publisher

resolvedContractsEnd Game BonusesEvents8 别名#342942

Entropy

20261–490–150′7.8

For aeons, entropy was an inescapable force of nature. But then humanity evolved to understand it, harness it, and even bend it to their purpose. Your life has been devoted to learning how to shape the very workings of the universe to your will… or rather, to the will of your people. You are to become a scientist, a member of the most revered caste. Now the time has come for the final exam. You must prove you can create new solar systems, coax stars into life, shape a range of biomes, and ultimately seed planets with life. It may only be a simulation, there are limits to what you can do here; this is science, not magic. And you are not alone. Across the complex, fellow apprentices step into their own chambers, beginning the same trial. Only one will rise to join the caste. This is your moment of truth. Entropy plays out over a variable number of rounds. Each turn, you must move your Scientist between 1 to 3 spaces clockwise around the Main board. You must end your movement on either an inner Action space on the Main board or an outer space of an Action tile, and resolve it. You will build Solar Systems with Stars, Planets, and Asteroids, then fill them with Life, by playing cards. You may also gain various special abilities by adding Biomes and upgrading your Console. The end game is triggered when any 2 out of 6 Main Objectives are Completed. The player with the most Victory Points at the end of the game is the winner. —description from the publisher

resolvedEnd Game BonusesMulti-Use CardsRace4 别名#462941

The Old King's Crown

20251–460–120′8.1

The Old King’s Crown is a game of card-driven conquest, where you play as heirs to a vacant throne, vying for control of an ancient, overgrown kingdom. Wield unique abilities and leverage your followers’ traits to best outwit your opponents across a map that stretches from the teetering heights of the castle to the dappled light of the necropolis. As leader of your faction you will be staking claims with Heralds openly as well as positioning your forces in secret, hoping to claim the locations that fit your designs. However, keep an eye on your rivals, as they too have agents and agendas, poised to undo your best laid plans. Royalty, rebels or ruses. What crown will you wear? In The Old King's Crown, players move their Herald to locations, hoping to claim them. Then simultaneously players play cards from their hand, facedown to regions of the board. These are then revealed and resolved. Winning these clashes will result in different rewards that further their position and grant them the game's primary goal, influence. The player with the most influence by the end of a set number of rounds will be declared the winner.

resolvedBetting and BluffingCard Play Conflict ResolutionDeck, Bag, and Pool Building3 别名#357873

Hell of a Deal

20262–490–120′8.1

Hell of a Deal is a cooperative poker game against The Devil Himself & all the minions of Hell. Of course, they all cheat! To compete, you’ll have to cheat like Hell... and the more you do, the more doomed you all become. Welcome to The Last Resort & Casino… and winning IS your last resort. To get to the Big Table, you’ll face off against diabolical bosses like Dedly Aloor, Jack Potts, The Brothers Dreadful, & Roul-ette, each of whom twists the game in unique ways. It’s real poker - as far as playing poker in Hell goes, with you all trying individually to beat the house. Every Boss changes how you will approach the hand and has a bare minimum hand to beat, should their dealt cards not pan out. It's a Texas Hold'em style game - and players get not two but three cards dealt to them (one up their sleeve for more options). You may earn powerful Favor cards that let you cheat, like making a four-card Flush, but at the cost of a Curse or suffering Temptation. Your chips will earn you Souls (the coin of the realm) which you'll need at the Big Table against The Devil Himself - or betting one of your five Power chips will gain you immediate abilities, like revealing one of the Boss's cards, or taking a face-up discard into your hand. But lose the hand and your wagered chips flip over to deliver harsh penalties. Suffer too much Temptation and the game ends in a loss. Manage to win against The Devil Himself and you might just earn your way back to the living. It has the feel of high stakes poker, with no cash on the table. And delivers a whole Poker Night in just 90 minutes. The retail edition of the game features 52 custom 11.5g poker chips and six neoprene play mats inside the box. The Community board mats alone fill a 28"x20" space at the center of the table making it feel like a full poker table. Hell of a Deal is made for board gamers who love poker - and even if you are relatively new to poker, its cooperative nature and in-game guides make it approachable enough for anyone to play. Poker is 100% skill and 50% luck. Being a good cheat helps too. Have a Lucky Day! —description from the publisher

resolvedBetting and BluffingCommunication LimitsCooperative Game#463605

魔戒:命运同盟

The Lord of the Rings: Fate of the FellowshipBGG
20251–560–150′8.3

As members of The Fellowship and the allies who rise to aid them, you must embark on a journey that may either save or doom Middle-earth. Navigate a world beset by shadow, where every choice forges a new path. The threads of destiny weave together, and the fate of The Free Peoples lies in your valor, friendship, and resolve. Will the One Ring be cast into the fire, or will the bearer be lost to despair? The Lord of the Rings: Fate of the Fellowship is a co-operative game in which each player controls two characters, lending their unique abilities to protect Frodo, battle enemies in pivotal locations, and evade the menacing Nazgûl and Sauron's searching Eye. Each playthrough presents new challenges with 24 different objectives, 14 events, and 13 playable characters. The game is won if the group destroys the One Ring before Frodo loses all hope. A solo adventure is included. —description from the publisher

resolvedAction PointsCooperative GameDice Rolling15 别名#436217

The Crew: Journey to the Ends of the Earth

20262–520–20′7.8

Travel around the world in a race against time on the hunt for Charlemagne's secret treasure. Follow clues that will lead you up Mount Everest, through the Amazon Rainforest, and beyond. It's up to you how your story will end. Will you make it in time, or will you be too late? The only way to find out is by playing. The Crew: Journey to the Ends of the Earth is a co-operative trick-taking game in which players attempt to complete missions together. This game features a 25-stage journey.

resolvedCommunication LimitsCooperative GameHand Management3 别名#462192

星空觅迹:探寻地外文明计划

SETI: Search for Extraterrestrial IntelligenceBGG
20241–440–160′8.4

In SETI: Search for Extraterrestrial Intelligence, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration. Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surfaces to collect valuable samples or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home. Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms. Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy. You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more). The game is played in five rounds. The player with the starting player marker takes the first turn of the round. Players take turns in clockwise order, skipping any players who have already passed for the round. At the end of round 5, the final score is calculated and the player with the most points wins. SETI: Search for Extraterrestrial Intelligence pays homage to space and planetary exploration, astronomy, the ongoing search for signs of life in the vastness of space, and efforts to understand the nature of life in the universe. —description from the publisher

resolvedArea Majority / InfluenceEnd Game BonusesIncome15 别名#418059

Courtroom: The Noir Trilogy

20262–690–90′0.0

A defendant stands trial, but the facts do not speak for themselves. The Prosecution must convince the jury of the defendant's guilt, while the Defense fights for an acquittal. Courtroom: The Noir Trilogy is a competitive, team-based deduction game in a noir-inspired setting. Players divide into the Prosecution and the Defense, then investigate the same case from opposing perspectives. The teams take turns selecting evidence, keeping some discoveries private while revealing others, so each side must build its case from a different combination of shared and secret information. During the testimony phase, both teams secretly choose which evidence to present to each witness, then reveal their choices simultaneously. Each side has limited opportunities to object and force the opposition to change its question, or to press a witness for an additional response. Once all witnesses have been heard, the teams organize their evidence and testimony into coherent accounts of events that support their own positions and anticipate the other side's claims. One speaker from each team then delivers a closing argument. An evaluator from the opposing team checks the speech against case-specific key points and details that may persuade undecided jurors. Covering these points earns victory points, and the team with the higher score wins the trial. Courtroom includes three standalone cases, each with its own story and investigative twist. —description from the publisher

resolvedDeductionInterruptsScenario / Mission / Campaign Game2 别名#477069

Drillers

20261–430–120′8.0

In Drillers, players explore an abandoned mine using their mechs, trying to find and excavate anything useful or valuable left behind by a forgotten mining corporation. Each level of the mine brings new opportunities and new challenges—as fuel runs low and decisions become tighter. By collecting cards, players improve the drilling capabilities of their unique mech, unlock new actions, and push their operation further underground. Mined minerals can be sold for profit also by use of drones, allowing players to refine their strategy and invest in better tools. Every decision affects everyone, often creating new opportunities for players. Drillers is a game about planning ahead, tough decision-making, and knowing just how far you can afford to drill. Will you be the first to extend the horizons and uncover what the depths hide? —description from the publisher

resolvedArea Majority / InfluenceArea MovementDeck, Bag, and Pool Building1 别名#465669

Raiders of Scythia: Omens

20271–460–90′6.0

THE STORY To the skies they look, those mystic Aneraeans. Horse and rider wait for blessing or forewarning. As the storm clouds pass, and the heavens glow with golden rain, the beating sound of steeds upon the steppes are heard once more. EXPANSION CHANGES The Omens expansion adds new Heroes, Crew, Animals, and an updated Game Board. It also introduces Omens, which add new rules for raiding and completing quests in specific areas. These new Omens tie in the new Shields, Purple Dice, Kurgans, and more twists to each game. —description from the publisher

resolvedDice RollingHand ManagementSolo / Solitaire Game#474403

Wingspan Pocket

20261–525–35′7.9

Wingspan Pocket distills the Wingspan experience down to a lighter, shorter, card-driven game that has each player activate a single row of cards on each of their turns. The cards are all double sided: a food side and a bird side. Bird powers are primarily indicated by icons instead of text, and they include a new type of power, ongoing (green) benefits. Wingspan Pocket is designed to be accessible to novice players yet also compelling for more experienced gamers. This is a standalone game in a small box, not an expansion (the birds in it are not compatible with Wingspan). Wingspan Pocket features birds from around the world. —description from the publisher

resolvedHand ManagementOpen DraftingAnimals2 别名#473508

Whisperwood

20271–450–200′7.0

In the generations since the war with the Dark Sorcerer the forest of Whisperwood has stood silent, mired in corruption and lifeless. A council of Druids has taken on the task of cleansing the forest, awakening its guardian golems and restoring the flora and fauna. The druid who accomplishes the most in this endeavor will ascend to become the Primus of the Council. Whisperwood is a bag-building game for 2-4 players of druids harnessing the power of the elements and the natural world to restore a forest. Each round players simultaneously summon magical energy in the form of tokens and plan the incantations they will perform. The players then perform their incantations in turn order, restoring air, water and earth, partnering with wildlife, inscribing runes and awakening the Guardian Golems to perform magical tasks. The land is strewn with corruption and the druids must absorb and purify this corruption to heal the forest - but take on too much corruption and your magical abilities will be compromised! —description from the publisher

resolvedClosed DraftingDeck, Bag, and Pool BuildingEnd Game Bonuses#450830
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迈加帝国:远东

Mega Empires: The Far East – NorthAI
2027
resolved#465996

Kingdom Come: Deliverance – The Board Game

20261–4120–320′7.8

It is 1403, and the prosperous Kingdom of Bohemia stands in the midst of a political crisis. Kings and nobles wage their wars of power and intrigue, while ordinary people seem powerless in the grand scheme of things. But change is in the wind.‍ Clothed in homespun garb, with naught but a simple dagger to hand, you have lived your whole life as a commoner, in the village where you were born. But must things remain that way? Embark on an adventure filled with peril, but also opportunity. Deal with unpredictable locals, train to become a skilled archer, a silver-tongued orator, or even a cunning thief. Whatever path you choose, let it be your own. Kingdom Come: Deliverance – The Board Game is an epic adventure game mixed with euro elements, set in 15th-century Medieval Bohemia. Over the course of several in-game days and nights, players will try to leave their mark, whether by helping the local nobility, making important connections, fighting enemies, or stealing everything from tiny items to horses. While the game is competitive, it doesn’t pit players against one another, but instead allows them to succeed through their own achievements. It uses a deck-building system and emphasizes player freedom, creating narratives through its mechanics. The starting setup may provide some direction, but the game’s open-world nature encourages players to pursue their own goals and shape their stories as they wish. In Kingdom Come: Deliverance – The Board Game, iconic designers Tomáš Holek and Vlaada Chvátil join forces for the first time to bring Warhorse Studios' award-winning Kingdom Come: Deliverance video game to the tabletop in an epic official adaptation. Hero Progression Develop your character through the decisions you make along the way. Exchange experience for skill cards, allowing you to specialize and prepare for card tests needed to perform main actions. Tests will determine whether you succeed in stealing, fighting, befriending others, hunting, training your skills, or even picking herbs. Acquiring and playing suitable skill cards for their main effects will get you off to a good start. Equipment matters as well. Weapons, armor, clothing, or various other items can significantly help you. Hunting deer without a bow is rarely a good idea, and making a strong impression is much easier when you’re not wearing dirty rags. City Storylines & Side Quests Before you even set out, you’ll choose three major storylines—one for each city on the map. During the game, you can take part in developing these storylines, influencing how they progress and ultimately conclude. Each city offers three different storylines that can be mixed and matched, creating a wide variety of possible combinations across multiple playthroughs. Will you help with the wedding preparations, investigate the brutal attack in Neuhof, or race against time before a life-threatening disease wipes out the whole village? The choice is yours, and so are the consequences. It’s not only about the big events but also about the local people. Embark on side quests to help villagers with their problems, and gain experience and resources you’ll surely find useful. An Open World of Opportunities and Challenges There will be times you might need to visit the armorer, sell freshly gathered herbs, or wash your dirty shoes. City merchants aren't just waiting out in the open; you'll have to venture inside the walls. Watch your step, though! Encounters with guards, drunkards, and locals might cause you some hassle, but they can also surprise you with interesting opportunities. Need a rest? Have your food supplies gone bad? Visit inns to spend the night, fill your hungry stomach, and eavesdrop on the latest local gossip and rumors. There might be some quests waiting for you. And if you got dirty doing who knows what, find the nearest bathhouse to get cleaned up. You could also consider a church visit, if you’re feeling guilty… In Kingdom Come: Deliverance – The Board Game, no two playthroughs will be the same. The choices you make, the people you meet, and the opportunities you pursue will always create a unique and unforgettable adventure. —description from the publisher

resolvedArea MovementContractsDeck, Bag, and Pool Building3 别名#473897

胡闹运动会

Magical AthleteBGG
20252–630–30′7.8

Magical Athlete is a racing game of pure chaos! Roll a die and move your racer that many spaces — but all the racers have wacky, game-breaking abilities. Race four times, then whoever has the most points wins! Before the racing begins, players will draft the four racers they will have in the game and choose before each race which to use. Races alternate between the "mild" side of the board and the "wild" side of the board. A race ends once two racers have crossed the finish line — with, generally, only these two players receiving points. —description from the publisher

resolvedOpen DraftingRaceRoll / Spin and Move8 别名#454103

Avalon: The Riven Veil

20262–560–120′8.8

Arthur and Mordred fell at Camlann field. Arthur's body has been taken to Avalon, and unknown to the fey, Mordred followed - for the shattered son of King Arthur is not dead. By way of forbidden lore, his body endured the wounds of Excalibur and followed along the hidden ways to Avalon. Now the veil between the magical and the mundane has been pierced, and the wound calls like a beacon. The way is open, and all those with the sight now see it, so they come — some to defile the land, some to defend it. In Avalon: The Riven Veil, an Arthurian-based area-control and exploration game, you lead mighty factions through the misty veil to discover what awaits on the mystical isle of Avalon. Explore the mists, discover legendary items of power, bond mythic beasts, hunt for the grail, and prepare for war. The game ends when you reach the end of the final season (season 2 or 3 depending on your selected game length). Each player gains the Victory Points from the revealed settlement slots of their Faction Board then whoever has the most Victory Points at the end of that Season, wins the game. —description from the publisher

resolvedArea Majority / InfluenceCard Play Conflict ResolutionEnd Game Bonuses#402276

Rebels Against Rebellion

20261–245–60′7.6

Rebels Against Rebellion is a card-driven war game designed by award-winning designers, David Thompson and Trevor Benjamin. The cards in your deck represent the units and locations under your control. Each turn you will play cards to perform actions on the board and to add, remove, and improve the cards in your deck. The player who most successfully spreads their control across Scott County is the winner. Tennessee’s role in the American Civil War and the Secession Crisis was marked by significant internal divisions between its eastern, middle, and western regions. In late 1860, when South Carolina became the first state to secede from the Union, Tennessee’s legislature resisted the idea. However, following the attack on Fort Sumter in April 1861, Tennessee was forced to readdress its position. On June 8, 1861, a state referendum resulted in a decisive vote to secede. Despite this formal decision, Tennessee remained divided. In the eastern part of the state, loyalist sentiment was strong. East Tennessee had overwhelmingly voted against secession in the 1861 referendum, while West and Middle Tennessee overwhelmingly supported secession. As tensions escalated, residents of East Tennessee found themselves forced to take sides, often leading to violent confrontations. Loyalist- and secessionist-aligned partisans and outlaws engaged in raids on farms, stealing livestock, and destroying property. The establishment of local militia groups known as the home guard sought to defend loyalists. These small militias acted in secret, launching surprise attacks on Confederate soldiers and secessionist raiders, but they also faced constant threats from the Confederate army and local secessionist groups. Of the thirty-one counties in East Tennessee, none voted against succession by a higher margin than Scott County. With a vote of 521 to 19 in favor of rejecting secession, the county’s stance was clear. Local residents so opposed the Confederacy that later in 1861, the county court approved a protest resolution declaring the county’s secession from the State of Tennessee and the creation of a "Free and Independent State of Scott." This is the story of the Free and Independent State of Scott during the Civil War. —description from the publisher

resolvedArea Majority / InfluenceDeck ConstructionSolo / Solitaire Game#471903

Dino Racer

20262–610–20′7.8

Dino Racer is a fast-paced card game where five wacky dinos compete in a prehistoric race to the finish. Across three races, the announcer flips Race cards to advance the dinos forward along the track. Players then draft those cards as betting tickets, scoring points based on which dinos finish 1st, 2nd, or 3rd. Faster dinosaurs award fewer points, while underdogs offer higher rewards. As the race unfolds, checkpoints may trigger unexpected events that can dramatically shift the standings. After three races, the player with the highest total score wins. —description from the publisher

resolvedBetting and BluffingIncrease Value of Unchosen ResourcesOpen Drafting#462945

Horror on the Orient Express: The Board Game

20261–490–120′8.0

Horror on the Orient Express: The Board Game lures you into the luxurious Orient Express in the 1920s, taking you on a dangerous train ride into the realm of the Dreamlands. Everything is against you, from monsters attacking the train to murderous cults hiding among the passengers. Worst of all, an eldritch, blood-thirsty vampire hunting down everything that moves. Horror on the Orient Express: The Board Game brings the Call of Cthulhu horror and mystery TTRPG into the board gaming world. Special rules, ongoing character development, and play pieces provide a challenging and exciting gaming experience. In this cooperative game, you and the other investigators try to survive on the doomed train. To win, you must hunt out the cultists to stop them from performing a hideous ritual and ensure the train reaches its destination. Each of you controls a character who can develop new skills, gather items, talk to the passengers, discover clues, and, ultimately, decide the train's fate. You may even learn a spell or two! —description from the publisher

resolvedAction RetrievalCooperative GameDeck, Bag, and Pool Building2 别名#394897

Wildscape

20261–430–120′7.6

In Wildscape, you will restore barren lands in Africa with rich habitats -- woodlands, wetlands, savanna, deserts, and rivers -- to create areas for a diverse animal ecosystem to return and to thrive. Each player must expand their land and fill it with specific habitat tiles based on the needs of both common (but variable) objective cards and personal goal cards acquired throughout the game. Your habitats' size and type will attract various herbivores that grant end-game points and will support predators and primates that give powerful bonuses. You will hire specialists for their on-going effects to accelerate your revitalization effort in unique ways. The backbone of all of this is an action selection system on the community roundel where each space contains a unique combination of possible actions. Driven by this choice, action tokens cascade around the roundel creating an ever-changing strength for these actions throughout the game. The winner will be the one who develops the most valuable ecosystem of herbivores, predators, primates, birds, and indigenous fauna. —description from the publisher

resolvedAction PointsEnd Game BonusesHand Management#462932

Nucleum

20231–460–150′8.1

When Elsa von Frühlingsfeld presented her invention to King Frederik Augustus II of Saxony, people thought it was trickery. She used the recently isolated element Uranium to heat up a jar of water and used the resulting steam to power an engine that kept the Uranium active via a process she called "atomization." Her device, the Nucleum, ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now, a generation later, factories are still hungry for more power, demanding bigger and more Nucleums to be built, more Uranium imported from the nearby country of Bohemia, and railways and power lines built across the country to carry the tamed power of the atoms to Saxony’s great cities. Inventors, engineers, and industrialists flock to the Saxon court, vying to be the leader in this new industrial revolution. Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor). Players earn victory points by developing their networks, building and powering urban buildings, securing contracts, and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies, giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases. —description from the publisher

resolvedAction RetrievalContractsEnd Game Bonuses6 别名#396790

Greylune

20262–445–90′7.9

Greylune is a strategic game combining worker placement and adventure, set in a rich and captivating medieval fantasy world. Skillfully manage your villagers by placing them between the cards that form the city of Greylune, then remove them at the right moment to gather resources, recruit companions, acquire items, and visit important locations. But the adventure doesn’t stop there: embark on quests, experience unexpected encounters, and accomplish heroic feats that you can proudly recount in the lively taverns of the city! With its unique mechanics, intense interactions, and constant dilemmas, Greylune delivers a highly tactical experience where every decision matters. —description from the publisher

resolvedAuction: Dutch PriorityEventsWorker Placement#459401

Dune: Imperium

20201–460–120′8.4

Dune: Imperium is a game that uses deck building to add a hidden information angle to traditional worker placement. It finds inspiration in elements and characters from the Dune legacy, both the new film from Legendary Pictures and the seminal literary series from Frank Herbert, Brian Herbert, and Kevin J. Anderson. As a leader of one of the Great Houses of the Landsraad, raise your banner and marshal your forces and spies. War is coming, and at the center of the conflict is Arrakis – Dune, the desert planet. You start with a unique leader card, as well as a deck identical to those of your opponents. As you acquire cards and build your deck, your choices will define your strengths and weaknesses. Cards allow you to send your Agents to certain spaces on the game board, so how your deck evolves affects your strategy. You might become more powerful militarily, able to deploy more troops than your opponents. Or you might acquire cards that give you an edge with the four political factions represented in the game: the Emperor, the Spacing Guild, the Bene Gesserit, and the Fremen. Unlike many deck building games, you don’t play your entire hand in one turn. Instead, you draw a hand of cards at the start of every round and alternate with other players, taking one Agent turn at a time (playing one card to send one of your Agents to the game board). When it’s your turn and you have no more Agents to place, you’ll take a Reveal turn, revealing the rest of your cards, which will provide Persuasion and Swords. Persuasion is used to acquire more cards, and Swords help your troops fight for the current round’s rewards as shown on the revealed Conflict card. Defeat your rivals in combat, shrewdly navigate the political factions, and acquire precious cards. The Spice must flow to lead your House to victory! Some important links: The Official FAQ, the Unofficial FAQ, and an Automa (solo and 2p) Overview

resolvedCard Play Conflict ResolutionDeck, Bag, and Pool BuildingDelayed Purchase10 别名#316554

Galactic Cruise

20251–490–150′8.3

Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place. On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players. Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise. Do you still think you have what it takes to work for us? You do? Great. Let’s get started. —description from the publisher

resolvedAction PointsConnectionsEnd Game Bonuses3 别名#391137
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《This Game is Killer》

This Game Is Killer: Alien on Board – The Xeno-Hunter Mini ExpansionAI
2026
resolved#453857
no img

异形:角色扮演游戏

AlienAI
1979
resolved#6689
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科里奥利:大黑暗

Cthulhu Wars: Glow in the Dark Independent Great Old OnesAI
2016
resolved#243182

7连翻

Flip 7BGG
20243–1820–20′7.2

Flip over cards one by one without flipping the same number twice. Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card, two 2's, three 3’s, etc plus a bunch of special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks. Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played! —description from the publisher

resolvedInterruptsPush Your LuckScore-and-Reset Game10 别名#420087